House Rules

One stop shop for all the game rules important for this third entry into Kamdaverse. Contains clarifications, house rules, and campaign rules.
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Meiyokashi
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House Rules

Post by Meiyokashi » Tue Sep 28, 2021 12:26 am

Game Master: Weaver of Tales | Mediator of Light and Dark, Triumph and Despair, Heroes and Villains

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Meiyokashi
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Re: House Rules

Post by Meiyokashi » Tue Sep 28, 2021 12:35 am

Unconscious isn't Unconscious:

Normally, when a character exceeds their wound or strain threshold the character falls unconscious. However, in this campaign characters who fall into the unconscious state are no longer inactive. Instead they assume a downed status which enfeebles them. This is intended to give a stronger and dramatic connection with the narrative.
  • They may only post once per round, and cannot react to more things than that singular post. As this is a play-by-post environment they will not be waited for in the turn order and can do this out of their normal turn as befitting the narrative.
    • They will be able to briefly talk in reaction to things, as the narrative allows. Individuals in this state are feeble and weak, unable to manage more than a few words at a time.
    • They will still be conscious and aware of what is transpiring around them.
    • They will not be able to perform any physical actions, only very limited incidentals.
      • Ex: Pull out a cigarette to light one last one. Give final words. Witnessing the fall of friends and comrades. Protest weakly as you're carried from the field.
Game Master: Weaver of Tales | Mediator of Light and Dark, Triumph and Despair, Heroes and Villains

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Meiyokashi
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Re: House Rules

Post by Meiyokashi » Tue Sep 28, 2021 1:23 am

Snap Roll [Out of Turn Incidental]

Pilot Only: Yes
Silhouette: 1-4
Speed: 2+
Quick reflexes and fly-by-wire systems are not only important in maneuvering a ship into a superior attack position, but are also helpful to quickly respond to enemy fire blasting away a ship's shields and hull. Snap Roll allows pilots to utilize the maneuverability of their ship and their own exceptional skill to suddenly react to incoming fire. The pilot quickly rolls, dives, or climbs to avoid part of the incoming attack as soon as his shields and armor start getting hit by a volley of blaster bolts, or he times his maneuver so only part of a missile's detonation affects his ship.

When his ship is successfully hit by a Gunnery combat check, the pilot can elect to take a Snap Roll Incidental action and reduce the damage of the attack by the sum of their ship's Handling plus the pilot's Ranks in Piloting (Planetary or Space, whichever is applicable to the vehicle he's controlling). This sudden dodge puts the ship, and the pilot, under extreme stress and g-forces; when this incidental action is taken the ship suffers 3 System Strain (bypassing Armor) as the high-G maneuver taxes on-board systems and support surfaces. Additionally, the pilot suffers 3 Strain (bypassing Soak) as those same G-forces pull, crush, and exhaust him.

If a person is wearing a flight suit that reduces the amount of Strain incurred from Critical Hits to the ship, they reduce the Strain they take from a Snap Roll action to 1. Droids are immune to the personal Strain damage as long as they are at a station, locked in a droid socket, or have some other means to prevent them from being bounced around the ship's interior.
Game Master: Weaver of Tales | Mediator of Light and Dark, Triumph and Despair, Heroes and Villains

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Meiyokashi
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Re: House Rules

Post by Meiyokashi » Wed Oct 06, 2021 10:53 pm

Strain Recovery

All standard rules for Strain Recovery apply save for one addition/exception. In the past, it was customary to roll each timeslot as if finishing an encounter for Strain Recovery. Moving forward in order to reduce the amount of rolls required every timeslot spent relaxing will recover a set amount of Strain.

2 Strain will be gained per timeslot spent relaxing, this will further be modified by adding your Ranks in Cool or Discipline to the total. Timeslots spent relaxing are those in which no rolls are made.

[Example:]
Captain Irevessa has a Cool of 3, and a Discipline of 2. Seeing as her Cool is higher, we will take this number. Further, she is relaxing in the Rec Room, which doubles regained strain.

2 (Base) + 3 (Ranks in Cool) = 5 x 2 (doubled in Rec Room) = 10 Strain recovered.
Game Master: Weaver of Tales | Mediator of Light and Dark, Triumph and Despair, Heroes and Villains

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Meiyokashi
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Re: House Rules

Post by Meiyokashi » Wed Dec 15, 2021 10:17 am

Heroic Opportunity

A Heroic Opportunity is an event descriptor signaling that an event is designed in such a way as to have many of the usual expectations of a safety net removed. Stakes are raised and there's no reasonable assurance of coming back home that night. In fact, most folk would reasonably assume you won't be coming back at all. Characters stepping into these events should be prepared to face being killed, captured, or worse, should they fall in combat and be left behind.

What to prepared for:
  • Odds stacked against you.
  • Dangerous enemies and situations.
  • Character death.
  • Capture by the Empire.
  • Something far.. far worse.
Game Master: Weaver of Tales | Mediator of Light and Dark, Triumph and Despair, Heroes and Villains

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Meiyokashi
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Re: House Rules

Post by Meiyokashi » Wed Dec 15, 2021 10:25 am

Conflict and Harmony:

Conflict will be gained as it was previously, marking up for all of the selfish or cruel decisions a character might make. While Harmony will now be the reverse of that meter and be used to track particularly selfless or generous decisions a character might make.

Each of these scores will be tracked across a session and then will be compared against one another, the lower will be subtracted from the higher and the characters morality will be affected by which one remains. Should they have harmony left they will steer toward the light but should it be conflict they will steer toward the dark.

Each session these scores will be tallied and marked against one another, keeping the ebb and flow familiar.
Game Master: Weaver of Tales | Mediator of Light and Dark, Triumph and Despair, Heroes and Villains

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Re: House Rules

Post by Meiyokashi » Wed Sep 14, 2022 9:42 pm

Pressure Points:

Pressure Points talent will instead grant your unarmed melee attacks the Stun quality equal to your ranks in Medicine.

Example: A PC with 5 Ranks in Medicine will have Stun (5) which they can activate on any attack for the usual 2 Advantage.
Game Master: Weaver of Tales | Mediator of Light and Dark, Triumph and Despair, Heroes and Villains

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Meiyokashi
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Re: House Rules

Post by Meiyokashi » Wed Sep 14, 2022 9:43 pm

Jury-rigging and Auto-fire:

Auto-fire cannot be Jury-rigged.
Game Master: Weaver of Tales | Mediator of Light and Dark, Triumph and Despair, Heroes and Villains

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