[D1, MM] A Merry Chase Thru the Woods (Group 1)

Surrounding the enclave is the expansive violet forest in which it and many of the other locations of interest find themselves located within.
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Flession
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Flession » Wed Oct 05, 2022 1:46 am

((Roll me a Mechanics check at Easy, Lysa, to setup up the Proton Grenade to blow up the cave. Be sure to mark off how many you are going to use from Fritz do this, as well. Flip a destiny on that roll too to make it fun.))
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Lysa Ordo
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Lysa Ordo » Wed Oct 05, 2022 5:42 pm

D1 MM event easy mechanics 2 boosts from utiliy arm gm destiny: 2eP+2eA+2eB+1eC+1eD 0 successes, 4 advantage
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((So fail with a bunch of advantages, any way I could use those to notice it won't work and try again with my improvised explosives ability? (hard mechanics check to create an explosive device that does damage equal to int+mechanics+success))

((Also note I rolled too many bad dice but that die only rolled threats so taking it out means I'm at 0 successes 6 advantage))
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has: Mando Armor, CPSL grenade launcher, pair of vibroknives, many, many grenades.

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Flession
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Flession » Wed Oct 05, 2022 6:06 pm

((Works for me))
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Lysa Ordo
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Lysa Ordo » Wed Oct 05, 2022 6:17 pm

"WAIT!" Lysa shouts as her mind catches up with her body. She practically dives into hole with the explosives and furious tinkering is heard servos from her utility arm whirring, ratchet sounds, a little banging with a hammer.

A couple seconds later she emerges nodding "9k not as good as the first time around but this time it'll actually work."

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D1 MM event mcguyver bomb hard mechanics 2 boosts from utiliy arm destiny: 3eP+1eA+2eB+3eD 1 success
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So improvised explosive that deals 7 damage (4 int, Mechanics 2, 1 success)
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has: Mando Armor, CPSL grenade launcher, pair of vibroknives, many, many grenades.

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Flession
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Flession » Wed Oct 05, 2022 6:34 pm

The cave entrance explodes, burying the dead within it. Should give them something to do for a few hours, at least. Lysa even ensures proper etiquette to not look back as it goes boom.

Now all you got to do is get that call in and mission is accomplished.
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Suis'louche
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Suis'louche » Wed Oct 05, 2022 6:36 pm

''Nice'' the gungan commented with a swerve of the head
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Fitz
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Fitz » Wed Oct 05, 2022 7:30 pm

Hearing the explosion in the distance, Fitz turns to Fé and simply states, "Time."

He makes sure a helmet with working comlink is left behind along with a smattering of equipment before beginning to rouse one of the unconscious men.

With that settled, he jogs to catch up with Fé so they can reunite with the other two.

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D1, MM, Merry Chase, Wake up call, Medicine: 2eP+3eA+2eD 2 successes, 2 advantage
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Slowly bring them back to consciousness so we have time to get gone.
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Flession
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Flession » Wed Oct 05, 2022 8:46 pm

You're confident at least one of them will wake up within a short time.

In the meantime, from what you've gathered from the bodies, you have found a single frag grenade, a vibroknife, and a heavy blaster rifle on the Sarge, The patrol troopers have 3 still-functioning stun batons (the rest were blown up) & 2 blaster carbines & the unconscious scouts have 1 blaster rifle & vibroknife each

It's your choice what you take, but keep in mind you gotta carry that weight. Either way, it's clear you've overstayed your welcome and should probably begin to exit, stage right before your hard work is ruined by them waking up.
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Fitz
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Fitz » Thu Oct 06, 2022 1:55 am

The Heavy Blaster Rifle looked like a nasty piece of equipment. Fitz sure was glad he didn't get shot at by that thing. It was also a bit heavy for his tastes, so he opted to grab up a Blaster Rifle and a Vibroknife. He wouldn't be able to use the blaster with his shield, but it had a bit more range to keep him at a safer distance, or someone else at base might want it.
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Lysa Ordo
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Lysa Ordo » Fri Oct 07, 2022 11:05 pm

Lysa whistled and skipped as she scooped up the grenade and a vibroknife. She eyed the carbine a bit and slung it over her shoulder too.

"Since it all seems clean everyone should grab some and bring it back for the enclave even if you don't wanna use it."
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Suis'louche
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Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)

Post by Suis'louche » Fri Oct 07, 2022 11:14 pm

''Nice weapons...no one is getting the heavy blaster rifle?'' he eyed the pile of weapons ''Tch...a bit too heavy for me''

(will take the heavy blaster rifle or blaster rifle)
Gungan | Mandalorian | Scoundrel | Knows a guy | Totally not suspicious and very trustworthy|
Wears: Smugglers's coat, wide brimmed fisherman hat...

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