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[D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Sat Oct 01, 2022 10:41 pm
by Flession
Type: Combat
Players: 2 Groups of 4
Imperial Scouts have begun their search for your base. While they have not come close to finding it yet, Mandalore has deemed strategically important that attacks are launched well outside of the area of the base in order to get the Imperials to focus on somewhere else, giving you all more time to determine how to deal with them.
Objectives are as follows:
1) Ensure communication of attack is sent out by enemy before eliminating them.
2) Leave fake evidence of a potential encampment in the area.
3) Exit before reinforcements arrive.
Oya!
~~
Players: When entering this thread, please roll Cool for initiative. You may optionally also roll a Stealth check in order to potentially ambush the targets a at a average difficulty, upgraded twice. Success on this roll will allow you to add a bonus dice to your first attack roll, while a triumph will allow you to upgrade it. On a failure, a setback dice is added to the roll and a Despair will upgrade the difficulty. Advantages and Threats will be ignored for this roll.
Signup will end Sunday morning @ 8AM EST.
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Sat Oct 01, 2022 10:52 pm
by Fé Kelborn
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Sat Oct 01, 2022 11:05 pm
by Suis'louche
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Sun Oct 02, 2022 1:33 am
by Fitz
After hearing Suis'louche's words, Fitz's initial reaction was to reach out to respond silently through his Gank implant. A passing moment of realization had him switch to the comlink built into his other implant for a verbal, "Yes?"
-----
Wounds: 0/18
Strain: 0/12
Soak: 5
Defense: Melee 4 Ranged 4 (with shield out)
D1, MM, A Merry Chase 1, Cool Initiative:
1eA 1 success
D1, MM, A Merry Chase 1, Stealth:
4eA+2eC 2 successes, 4 advantage






Advantages to sneakily set up a proton grenade on a tripwire in the area we're ambushing the Imps? Maybe also having the effect of making them think we are deeply embedded in the area with traps and such?
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Sun Oct 02, 2022 6:36 am
by Lysa Ordo
She'd heard the big guy was looking for people to fight some imps so Lysa signed right on up.
She snuck through the area with the group but she was having a devil of a time. Twigs breaking and other rustlings.
"Kriff this. I'll be a distraction guys" she said exiting the cover and shouting down to the recon party "hey poodoo heads! Over here!"
-----------------
D1 MM combat cool:
1eP+1eA 2 successes, 2 advantage

D1 MM combat Stealth 2 upgrades:
1eP+2eA+2eC 1 failure, 2 advantage




Failed to sneak but use advantage to lure them right into our trap!
Wounds 0/16
Strain 0/14
Soak 5
Defense: R 1, M 1
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Sun Oct 02, 2022 2:55 pm
by Flession
As you all manage to get into your respective positions for your ambush, Lysa chooses to meet the foe head on, giving the rest of you ample opportunity to prepare your assault.
As luck would have it, a large squad of stormtroopers were on doing a routine search in the woods when they heard Lysa's rustling. "Might be a animal, go check it out." Said the Sergeant, motioning a few of the troopers over there. As they approach, it becomes clear that Lysa's colorful approach to her armor was not best suited for tactical stealth operations.
"Contact!" Shouts one of the troopers and the others begin to swarm. "
~~
Scouts Init:
2#2eA 1 success, 2 advantage 2 successes


Patrol Init:
2eA 2 successes, 2 advantage

Sgt Init:
1eA 0 successes, 1 advantage
Everyone is at long range at that start of combat.
PC: 3 successes, 4 advantage
PC: 2 successes, 2 advantage
NPC: 2 Successes, 2 advantage
NPC: 2 successes
PC: 1 success, 3 advantage
NPC: 1 success, 2 advantage
PC: 1 success
NPC: 0 successes, 1 advantage
Please note, for those who succeeded in their stealth check, you will not be a target of attacks until you strike first.
Adversaries:
Imperial Army Veteran Scout [Rival] (Count: 2)
Imperial Patrol Trooper [Minion] (Count: 10)
Imperial Stormtrooper Sergeant [Rival] (Count: 1) [Adversary 1]
PC's Turn!
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Sun Oct 02, 2022 5:02 pm
by Lysa Ordo
Lysa ran up, the manic grin on her lips covered by the helmet. So all the troopers saw was a explosion of colors that was her armor and the featureless Visage of the mandalorian helmet as she charged them and leveled the cspl launcher at them.
The small device flew through the air striking a trooper in the head before it exploded with a massive blast of concussive force throwing bodies and smashing armor.
A little giggle would be heard over the comms.
--------------------
Maneuver move up to medium
Second Maneuver aim (1 strain)
Action shoot minion group
D1 MM combat shooting minion group avg Ranged light boost from aim boost from accurate:
2eP+1eA+2eB+2eD 5 successes, 3 advantage






Concussive grenade to the minion group 15 damage to one person.
1 adv (grenadier master) to activate blast 8 all enemies engaged with original target take 15 (8 base+2 ranks powerful blast+5 sux)
1 adv to boost next pc
1 adv to regain 1 strain
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Sun Oct 02, 2022 7:10 pm
by Flession
With one fell swoop, Lysa completely wipes out the entire Patrol Trooper squad!
~~
PC's Turn. Ya jerks.
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 1:58 am
by Fé Kelborn
Fé snuck around to flank, moving closer...
---
Two maneuvers to move from Long to Medium
Wounds 0/15
Strain 2/13
Soak 6
Defense: R 1, M 1
[Edited to reflect that it takes two Maneuvers to move from Long to Medium and vice versa]
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 4:02 am
by Flession
The Sergeant, seeing his entire group of minions get blown up, quickly aims his blaster rifle at the colorful Mando and retaliates. "We got incoming! Keep a eye out for others!" The other two scouts nod their heads and look around while their leader stars to shoot Lysa.
~~
Now that we all know it takes 2 maneuvers to move from long to medium, lest you have a jetpack strapped on your back, Lysa would not have been able to aim on that second maneuver. Hardly matters, though, since one of the bonus die was a blank, so it all works out in the end.
In Which the Sgt Goes Pew Pew:
2eP+1eA+1eB+2eD+1eS 2 successes, 1 advantage, 1 Triumph






12 Wounds before soak
Triumph Spent to Crit
Sgt Crit:
1d100 24 Off-Balance: 1 setback to next skill check
Advantage spent to boost next NPC roller.
PC's Turn
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 4:50 am
by Fitz
Seeing Lysa very effectively wipe out the majority of the Imps with a well placed grenade, Fitz quickly sets aside his thoughts of setting up a trap and changes tactics to a frontal assault.
Slinking forward through the woods, still undetected to his knowledge, he singles out one of their scouts. Stepping out of the foliage, Fitz quickly lines up the laser sight of his CryoBan and takes a shot before bringing his shield to bear.
The scout would see a red dot appear on their body before feeling the impact and shock as heat is rapidly sucked away from his body.
----
Maneuver 1&2: move from long to medium, +2 strain
Action: Shooting and ensnare
Wounds: 0/18
Strain: 0/12
Soak: 5
Defense: Melee 4 Ranged 4 (with shield out)
D1, MM, Merry Chase R1, Scout 1, Ranged-Light, Bantha Sights, Accurate 1, Stealth boost, Deadly Accuracy:
2eP+2eA+2eB+2eD 5 successes, 4 advantage







D1, MM, Merry Chase R1, Scout 1, Boost from Lysa:
1eB 0 successes, 1 advantage

5 success, 6 advantage total (+1 from Bantha)
Stun damage, 6 + 5 successes + 2 deadly accuracy = 13 strain damage, pierce 5
1 advantage to trigger ensnare 1
2 advantage to recover 2 strain
3 advantage for 2 boosts to next PC
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 1:13 pm
by Flession
The Scout trooper is covered in ice and goes into shock, falling on the ground to the horror of the others. "You bastards!" The scout trooper shouts, shooting at Fitz...until it was clear that it would hardly matter with that shield, so he took another shot at Lysa, who looked much easier to hit and had explosives.
Though, it hardly mattered, since he was clearly all nerves. Maybe next time, someone else would be able to do it. He went behind cover of the trees soon after.
~~
Scouty Go Pew Pew (Again):
1eP+2eA+1eB+2eD+1eS 0 successes, 2 advantage






2 Advantages spent to boost Sgt., Maneuver spent to go into cover (+1 Setback to hit)
PC'S GO!
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 2:22 pm
by Suis'louche
The last mandalorian swiftly moved out of hiding and performed a combat roll to put himself into position to take down the the last active veteran scout, as he was more likely to identify any of the misdirection they had intended, while doing a distraction for his team.
----
Manœuvres to get into medium from long range
Action: shoot
Shoot the active scout: 2 boosts from Fitz, accurate, boost and upgrade from Stealth, paired:
3eP+4eB+2eD+1eS 1 success, 7 advantage










1 advantage to trigger paired, 2 advantages to crit and 4 advantages give 4 boosts to next player.
Crit roll:
1d100 86 Compromised: +1 difficulty die until end of encounter
7+7 damage on peep
defense:1
ranged:1
soak:3
hp: 0/14
strain: 2/12
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 2:36 pm
by Flession
Suis'louche successfully sneaks up behind the scout and puts a few blasters in his back. Barely alive and his armor blasted to hell, he realized this was going to be a losing battle.
ROUND OVER
Round 2.
PC: 3 successes, 4 advantage
PC: 2 successes, 2 advantage
NPC: 2 Successes, 2 advantage
NPC: 2 successes
PC: 1 success, 3 advantage
NPC: 1 success, 2 advantage
PC: 1 success
NPC: 0 successes, 1 advantage
Please note, for those who succeeded in their stealth check, you will not be a target of attacks until you strike first.
Adversaries:
Imperial Army Veteran Scout [Rival] (Count: 1) (10 Wounds) (+1 Setback due to cover)
Imperial Stormtrooper Sergeant [Rival] (Count: 1) [Adversary 1] (0 Wounds)
Everyone is Medium Range
PC's Turn!
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 3:13 pm
by Fé Kelborn
Finishing her flanking maneuver near the Sergeant, he suddenly found himself engulfed in flames. He couldn't see the fierce grin on the face of the warrior who attacked him.
---
Maneuver 1 to move to Medium, Electronic Sighting System allows one Aim as an Incidental for 1 Boost to her attack
Attacking Sergeant with CZ-28
A Merry Chase, MM, Attack with Gunnery:
4eP+1eA+2eB+1eC 3 successes, 7 advantage







Extra Setback:
1eS 0 successes, 1 threat

1 Boost from Lysa, 1 Boost from Aim, +5 Damage from Deadly Accuracy
9 base damage+5DA+3sux=17 damage
2 Advantages to crit, 1 to activate Burn (Sergeant takes 9 damage per turn for four turns, reduced by Soak), 3 advantage to force them to drop their weapon.
Wounds 0/15
Strain 0/13
Soak 6
Defense: R 1, M 1
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 3:20 pm
by Flession
Sarge is still alive, despite not wishing to be at this point, being burnt alive and all.
~~
Roll that crit for me, still PC's turn
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 3:22 pm
by Fé Kelborn
Crit:
1d100+10 40
Stinger: Increase difficulty of next check by one.
2 Boost correction:
2eB 0 successes, 2 advantage


Adding a Setback to Sarge's next check
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 4:18 pm
by Suis'louche
Seeing Fé set the sergeant alight Suis just kept pressing the triggers of his guns, albeit with minor adjustment, in an effort to keep him pinned
Pew Pew the scout againt, accurate, linked, aim:
2eP+1eA+2eB+2eD+1eS 0 successes, 2 advantage, 1 Triumph







-----
Triumph to upgrade the next check
1adv. for strain
1adv. for boost
defense:1
ranged:1
soak:3
hp: 0/14
strain: 1/12
Next allied check is upgraded once and gets +1boost
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 4:28 pm
by Flession
Re: [D1, MM] A Merry Chase Thru the Woods (Group 1)
Posted: Mon Oct 03, 2022 5:42 pm
by Fitz
Fitz moves to engage the next target, painting the Sergeant with his laser sights, before Fé lights him up. Knowing his CryoBan will extinguish the fire and put the Sergeant out of his misery, Fitz shifts his sights over to the scout who is firing at Suis'Louche. Taking a moment to aim, he lets out a precise shot intended to disable the trooper scout before steadily advancing on his targets, shield and rifle out and ready for retaliation.
---
Maneuver 1: aim
Action: Shoot and ensnare
Wounds: 0/18
Strain: 0/12
Soak: 5
Defense: Melee 4 Ranged 4 (with shield out)
D1, MM, Merry Chase R2, Scout 2, Ranged-Light, Bantha Sights, Accurate 1, Aim, Suis boost & upgrade, Deadly Accuracy:
3eP+1eA+3eB+2eD 3 successes, 3 advantage, 1 Triumph









3 successes, 4 advantage (+1 from Bantha), and 1 Triumph
Stun damage, 6 + 3 successes + 2 deadly accuracy = 11 strain damage, pierce 5
1 advantage to trigger ensnare 1
2 advantage to perform an immediate, free maneuver, move from Medium to Short
1 advantage for 1 boost to next PC
1 Triumph for Upgrade on next ally's check.