Participants: Open to all.
Timeslot: Day 2, Late Morning
A fight with the Empire is on the horizon and the Rebuilders have more or less been caught with their pants down. Forced to only rely on those who are here at the Enclave now, and not the full of their strength with some members scattered still across the galaxy. Luckily they have Orar to whip them into shape. Having served for a number of years as a combat instructor he is a harsh hand but not an unfair one. Dragging the Rebuilders out to an open field not far from the enclave he has Dredgen and Veth assist him in running the rest of the group through drills to see where their current strength is weakest.
Everyone is encouraged to work first on their strengths while Orar pushes them hard and even goes so far as to grant additional obstacles. Waiting until everyone is good and sore from giving their all to show off where they're strongest to toy at where they're weakest. Trying his hardest to reveal these weak links so that they can be reinforced with refinement of the skill. Those of strength are encouraged to help guide those who are weakest in particular areas.
Hopefully by the end of this they might have a fighting force good enough to meet the danger of the task ahead of them.
- Players will select 3 Skills from their list of Class Skills: First skill chosen must be what the PC is best at. Second skill chosen must be what the PC is next best at. Third skill chosen must be what the PC needs to improve on, and has no active ranks in. Should a PC have ranks in all their current Class Skills they may select from their list of Rank 1 skills.
- First Two rolls are made at Hard Difficulty with Two Setback. ♦♦♦■■ [Setback are sourced from Environmental Hazards for purpose of negation.]
- Third is made at Hard Difficulty. ♦♦♦
- PC's gain a Free Rank in their Third Roll if all 3 selected rolls are Combat Skills, or from one of the following list: [Medicine, Leadership, Stealth, Perception, Vigilance, or Cool.]
- PC's gain another Free Rank in their Third Roll if all rolls are successful.
- Advantages grant boost dice at a ratio of 2 to 1. Triumphs grant Upgrades for each. These apply to the PC's Third Roll.
- Threat inflict Strain at a ratio of 1 to 1.
Should the Rebuilders show that they have a varied assortment of skills they will gain 15 Duty toward the Training Facility.
- A varied assortment means that the curve across all rolled skills is relatively flat. As well, there must be no Skill from the following which gets missed: All Combat Skills, Medicine, Leadership, Stealth, Perception, Vigilance, Cool.

























Mandalorian
Chef
Friendly
Strategist
Rabble-Rouser
Troublemaker
Good Motivator
Knowledgeable
Wanted

